// Erste Map
func void STARTMAP1()
{
	if (B_CanStartMap())
	{
		if (PlayerColor == RED)
		{
			AI_Teleport(hero,"MAP1_RED");
		}
		else if (PlayerColor == BLUE)
		{
			AI_Teleport(hero,"MAP1_BLUE");
		};
	};
};

// Machtl Map
func void STARTMAP2()
{
	if (B_CanStartMap())
	{
		if (PlayerColor == RED)
		{
			AI_Teleport(hero,"MAP2_RED");
		}
		else if (PlayerColor == BLUE)
		{
			AI_Teleport(hero,"MAP2_BLUE");
		};
	};
};

// Varus Map
func void STARTMAP3()
{
	if (B_CanStartMap())
	{
		if (PlayerColor == RED)
		{
			AI_Teleport(hero,"MAP3_RED");
		}
		else if (PlayerColor == BLUE)
		{
			AI_Teleport(hero,"MAP3_BLUE");
		};
	};
};